Introduction
In the world of memory games, Simon Says stands as an undisputed classic—a simple yet captivating challenge where players must repeat sequences of lights and sounds with metronomic precision. Originally created in the 1970s as an electronic device combining sound, light, and visual memory, Simon quickly became a cultural phenomenon. Today, in the age of microcontrollers and STEM education, tech enthusiasts are reimagining it with flair, turning it into